A free-for-all game developed for the Fortnite Creative platform using Lego assets released publically by The Lego Group. Players choose a map at the beginning of each round with the objective of scoring 30 eliminations.
An obstacle course game developed for the Roblox platform. This game was my first self-developed game released to the public. Unique surmountable and at times unsurmountable obstacles are presented to players who seek a medium difficulty game.
A repository of Verse scripts that assist in creating complex experiences in Fortnite Creative.
A lightweight, fast EXR and HDR image viewer that was born out of the need for immediately viewing HDR renders after render completion.
Fragula allows shader artists to view fragment shader changes in real-time. Allowing for quick iteration of shaders without the need to build an entire project.
Mausoleum comprises a command line application, GUI application, and Python API for Tomb (the Crypto Undertaker). Mausoleum was created with the intention of making it easier for users to interact with Tomb.
A tool used to create packages for the conda ecosystem
A Flake8-style linter used to verify conda-build recipes
Fixed issues with the Qt Gui, Command Line Application, and various BRDF fixes
Assisted in the Python 2 to 3 migration
Contributed examples to the docs when Rust first hit stable
Tackled random issues on the Python issue tracker