
An asymmetrical horror game where one player seeks to eliminate all other players. A randomly chosen player attempts to eliminate others with four different horror maps to choose from.

A free-for-all game developed for the Fortnite Creative platform using Lego assets released publically by The Lego Group. Players choose a map at the beginning of each round with the objective of scoring 30 eliminations.

A team-based free-for-all developed for the Fortnite Creative platform using Lego assets released publically by The Lego Group. Teammates band together to eliminate opponents in a tactical level.

An obstacle course game developed for the Roblox platform. Unique surmountable and at times unsurmountable obstacles are presented to players who seek a medium difficulty game.

A zone wars game developed for the Fortnite Creative platform. Players eliminate opponents while trying to avoid the storm.
A physically based Monte Carlo path tracer written in Rust with data-oriented design. Implements multiple importance sampling, multiple BRDFs with Trowbridge-Reitz microfacet models, and a SIMD-accelerated BVH all which enable quick convergence to a physically accurate render.
Fragula allows shader artists to view fragment shader changes in real-time. Allowing for quick iteration of shaders without the need to build an entire project.
A lightweight, fast EXR and HDR image viewer that was born out of the need for immediately viewing HDR renders after render completion.
A tool used to create packages for the conda ecosystem
A Flake8-style linter used to verify conda-build recipes
Fixed issues with the Qt Gui, Command Line Application, and various BRDF fixes
Assisted in the Python 2 to 3 migration
Contributed examples to the docs when Rust first hit stable
Tackled random issues on the Python issue tracker